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(+1)

idk why im like this but the main question i have is how does rusty talk at the end?

lmao! good point haha

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I loved the puzzle and the kinky content of the game.  Very much my jam!

thank you for the comment! glad to hear it's your jam!

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I swear this stage is impossible, cant go through the 2 middle ones or the 2 top left ones, theres always 1 that i couldnt go through

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nevermind, right after this comment i figured it out
i hate when that happens

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doesn't matter what the hell i do, it's just a frustrating experience, tried over and over again but doesn't even turn white or anything,

sorry about that! i honestly have no idea what could cause the game to still be softlocking there. i'll have to think about if there's any way to make the game more accessible on systems where my code isn't working for whatever reason.

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Sorry if i was a bit rude. I was in the middle of something, and well we tend to get a bit stressed when stuff dont go the way we plan lmao.

Maybe maybe put a counter that ticks everytime the head goes to the deepest point, so you count the time we move 

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short, cute, kinky, and enjoyed the puzzles! <3

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Wow, the animations and graphics are on point! It's a small game but really imaginative combinaison of sokoban and sex. I'm not too into horses but I can appreciate nice rigging and meat wall textures.

Also funny icon lol. Just overall great visual design.

(+3)

There is a bug where you get misaligned and get stuck.

(1 edit) (+1)

thanks for the bug report. if you have a screenshot i'd love to see it, as i honestly have no idea what that might look like or what could possibly cause it. i'll try to look into it when i can.


edit: after running this game in a linux VM to investigate another bug i saw something that looked like misalignment and it appeared to perhaps be lag related. i will try to investigate further when i get the chance.

(+2)

The second stage is impossible. You are expected to just go back and forth, right? Nothing happens even if you do it at the fastest seed the game allows- which already would be a terrible idea. The only thing happening is some tiles getting white.

hey, thanks for the comment.

it should only take 9 iterations to get through the gate, unless there's a glitch. the optimal strategy is to go back and forth between exactly two tiles, i'm not sure if it's possible if you use any more than that.

i didn't realize this until playtesting just now, but it is a little difficult depending on the way you're doing the inputs. however, with the keyboard controls it is, in my opinion, not too difficult, as you can mostly rock your finger back and forth between W and S. note that you do not have to time it correctly--as long as you're holding the key down it will work. it is admittedly harder with mouse controls which is my bad. i got very used to the necessary action on the mouse while working on the game. you can still do a somewhat similar technique of "buffering" the input but it is probably not as easy as with the keyboard.

i'm not sure what you're referring to by your comment "already would be a terrible idea." if you want to clarify feel free.

(+2)

The second stage was impossible for me on both mouse and keyboard. Rocking back and forth between exactly two tiles never progressed the game even when the tiles were completely white in the middle. This is on Windows 11. It would be nice to have some kind of timer or total-thrusts counter here so that the rest of the game can be seen.


(+1)

thanks for the comment! do note that the orbs turning white is actually not itself enough--they have to turn even brighter than white.

that said, to me it now does seem that there is likely a bug of some sort. the only thing i can think of is maybe some systems are capping the color value at pure white, so it can't reach the needed threshold. if it's a deeper bug than that, though, i honestly have no idea how to figure it out. 

for now, i've pushed a patch that will hopefully make these sections doable by reducing the needed color threshold over time. it does take a little while so, if this fix does work for your system, it still might take ~20 seconds to get through these sections.

i'm also considering implementing another success condition for these sections that will help them work correctly, but this simpler change is all i have time for at the moment.

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Thanks! It works great now and I was able to complete the whole game. It was very cute! I really liked the bits of dialogue scattered throughout as you progress.

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I couldn't solve those inside-puzzle! So I penetrate all using undo bottun after trying to back at enter(is this a bug?)

yeah i've had one other bug report for an undo related bug. i could swear i fixed all of them during the jam but i'll look into it.

thanks for playing though!

alright i believe i have fixed this bug. thanks again for the bug report!

Thanks! now I can't go through second stage(is there any hint?)

Ah! I found!(much longer than I thought...)